Dr Karina Rodriguez Echavarria, Principal Lecturer, School of Computing, Engineering and Mathematics
“The University of Brighton is under no illusions as to the importance of games research and expertise to industry. With more and more gamified systems, immersive environments and avatars at play, what began very recently as a relatively obscure academic interest will become the most valuable knowledge base for future tech.”
Learning Scientist Benjamin Keep, CEO of Skyrocket Learning who spoke at the event said: “Academic research can inject creativity into the game space. Not just through fascinating, quirky design pieces, but also by providing a rich knowledge base to work from. The distinction between ‘academic research’ and ‘game development’ can get a little blurry. When we all build on a common body of knowledge it enriches the conversation.”
Dr Jamie Woodcock of Oxford Internet Institute, University of Oxford, said: “The academic track at Develop:Brighton is key as academia can provide a critical space that enables us to consider the implications of games and game-making practices. This is especially important in the context of the movement to unionise the games industry.”